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Dwarf Blacksmith Workshop v1.0

This is my personal environment scene, Dwarf Blacksmith Workshop. There were so many challenges when I was working on this,
"how can I design interesting looking forge with believable construction?
How does the wind blower work?
How can I make realistic pile of coals?"
Every problems were I've never encounter before. Most of them required few hours to solve it, some of them took several days to figured out the solution. All of errors and tries were my great teacher. I've learned so many things from this project.

Anyway, I'll keep working on this environment. See you on 2.0 !

in order to make believable coal pile, I used physics simulation on the coal part. It is combination of a plane mesh and simple rock modeling.

in order to make believable coal pile, I used physics simulation on the coal part. It is combination of a plane mesh and simple rock modeling.

those are my concept art. It wasn't easy to fill out empty space. YouTube documentary and videos were great references.

those are my concept art. It wasn't easy to fill out empty space. YouTube documentary and videos were great references.

Top left : albedo, top right : ambient occlusion, bottom left : normal, bottom right : metallic.

Top left : albedo, top right : ambient occlusion, bottom left : normal, bottom right : metallic.

Top left : albedo, top right : emissive, bottom left : normal, bottom right : height.

Top left : albedo, top right : emissive, bottom left : normal, bottom right : height.